Human colonies
From Halo: Daybreak
This article is currently under construction. As the subject is under active development, information here may not yet be final. |
A tentative list of human colony worlds, habitats and colonized systems in Project: Daybreak. When these get fully codified, a definitive list can be created in a Human Sphere article.
Post-war development notes[edit | edit source]
A few things to keep in mind with reclamation projects and the expansion of existing colonies:
- Most agri-worlds are gone, so efforts will be made to make colonies self-sufficient, e.g. by clearing farmland (c.f. Charybdis IX in The Cole Protocol).
- The refugee crisis and overall displacement of populations should not be underestimated, and what makes things tricky is that most evacuation efforts weren't exactly under any central authority; UNSC ship may have protected evac convoys wherever they could, but there are hundreds of independent operators in the business, many of them impromptu in nature.
- It's easier and more cost-effective to keep large numbers of people on ice than thaw them out, so this is what smart or well-organized operators will be doing until their cargo can be guaranteed reasonably humane conditions when awake. Unfortunately, most evac efforts were anything but well-organized, there weren't often even facilities to freeze all the evacuees, and ship captains (or the companies that run them) will be looking to get ride of their cargo as soon as possible, often just dumping them on existing colonies in the absence of better options. However, there were still "arkships" stacked full of almost nothing but cryotubes, built or converted by planetary governments, large companies or the UNSC in the later half of the war. While not all such ships made it, it is suspected that millions still remain frozen, waiting for the right time and place for relocation.
- This also has very human and personal implications; it will displace people in not just space, but time as well. People will sleep away the years, even decades while their family, friends or relatives go about their lives elsewhere, usually thinking the sleepers dead; and when they wake, they will be separated by years or decades.
- It's easier and more cost-effective to keep large numbers of people on ice than thaw them out, so this is what smart or well-organized operators will be doing until their cargo can be guaranteed reasonably humane conditions when awake. Unfortunately, most evac efforts were anything but well-organized, there weren't often even facilities to freeze all the evacuees, and ship captains (or the companies that run them) will be looking to get ride of their cargo as soon as possible, often just dumping them on existing colonies in the absence of better options. However, there were still "arkships" stacked full of almost nothing but cryotubes, built or converted by planetary governments, large companies or the UNSC in the later half of the war. While not all such ships made it, it is suspected that millions still remain frozen, waiting for the right time and place for relocation.
Glassed colonies[edit | edit source]
Colonies that are beyond recovery, at least in the immediate future; restoration would take centuries of work with terraforming technology beyond humanity's current capabilities. As in canon, some may still become hotspots to silicate mining.
Canon immigrants[edit | edit source]
Pre-2010[edit | edit source]
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Post-2010[edit | edit source]
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Fanon additions[edit | edit source]
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Reclaimable colonies[edit | edit source]
Colonies that were attacked by the Covenant, but for one reason or the other weren't fully glassed, or glassed at all; some had major population centers or industrial plants slagged, but may remain otherwise intact.
Canon immigrants[edit | edit source]
Pre-2010[edit | edit source]
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Post-2010[edit | edit source]
- Anatoli Sector
- Carrow - evacuated during the war, but was either never attacked or was bypassed by the Covenant due to the absence of colonists. Settled by a group of ex-Covenant in the immediate aftermath of the war. Has a population under 10 million. Connected via the Eridanus Spine to Chi Eridani. Located in Dagmar's Star, Anatoli Sector, Sector 1.
Fanon additions[edit | edit source]
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Intact colonies[edit | edit source]
Colonies that did not suffer appreciable attacks, though many would've still felt the second-hand effects of the war.
Canon immigrants[edit | edit source]
Pre-2010[edit | edit source]
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Post-2010[edit | edit source]
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Fanon additions[edit | edit source]
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Abandoned/unoccupied colonies[edit | edit source]
Colonies that were abandoned but never glassed or recolonised by 2565. Also includes uninhabited worlds.
Pre-2010[edit | edit source]
- Gandari Sector
- Chi Ceti IV - Housed the Damascus Materials facility. Was attacked by the frigate Unrelenting in 2525, which saw the SPARTAN-IIs use their new Mjolnir suits to destroy it. Connected via sliplane to 39 Tauri, was a military and industrial center. Located in the Chi Ceti system, Gandari Sector, Sector 4.
Post-2010[edit | edit source]
- Isabola Sector
- Myer's Moon, Shaps III, and Taram - Taram orbits the gas giant Pydordyn. Shaps III has the remnants of a large Forerunner city. Connected via the Mirabel Slip to Cordoba, the El Camino to Pinare, and the Via Casilina to Elduros. Located in the Shaps System, Isabola Sector, Sector 3.
Fanon additions[edit | edit source]
- Aurgeas Sector
- Naxos Disk - located in the Naxos Prime System, Aurgeas Sector, Sector 3.
- Lehto Sector
- Marrow - orbits the gas giant 50 Persei VI. Located in the 50 Persei System, Lehto Sector, Sector 4.
New colonies (post-2525)[edit | edit source]
Colonies set up during or after the war.
Canon immigrants[edit | edit source]
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Fanon additions[edit | edit source]
Due to logistical realities, only a handful of new worlds are settled at first, with most initial efforts focused on integrating refugees to existing or reclaimed worlds. Not all of the new colonies were formally set up; there were numerous groups of refugees and dissidents that simply landed on a planet and called it home. Many such worlds are not even known to the UNSC.
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Notes[edit | edit source]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 These colonies are little more than a name and a location at this time. Contributors may expand on these.